It's close to that time of year for High School Seniors: Graduation. If your school is like mine, every student has a school-issued Google Account. And the best way to make sure you have all of your data for the years ahead is to use Google Takeout.
The 16 Google Products currently supported
To begin, navigate to the Google Takeout page, log into your Google Account, and click the "Create an archive" button.
The Configuration screen
You will then be moved to the configuration screen to choose what of your data you would like to keep.
Now we wait
After you properly configure your archive, the process begins. This may take several minutes or several hours depending on how much data is being compressed.
So big, you need to download it twice
Once your data is ready, you will receive a notification via email. Click the download button, and your data is now truly yours. It's important to note a few safety tips regarding your data. Google has them listed as followed:
Keep these in mind so that your data remains protected.
How2App is a video tutorial series about how to start using an app and learn the basics of using it.
This week's app, Subtext, is a classroom-based reading app that allows teachers to keep track of their students' reading progress and allows them to distribute assignments and exercises to their students.
1:1 programs and technology integration is a recent trend sweeping the nation. Schools seek to use technology to augment the learning process. Indeed, many resources exist online that help students of all ages and grades with learning new concepts. I myself take notes over PDFs, as I find it a much more efficient process that the classic pen-and-paper. A question that every school district needs to ask is "What device to use?". Though my school uses iPads, I recently have had the opportunity to use a Samsung Chromebook to test its capabilities vs. the iPad's. Here are the pros and cons of the Chromebook that I have found so far: Pros:
Deep integration with Google Services
Full keyboard
2 USB Ports (1 USB 2.0 and 1 USB 3.0)
1 HDMI Port
1 Standard SD Card Slot
Ability to expand to an external hard drive or flash drive
Chromecast Support
Chrome App Store
Ability to use extensions
11.6 inch screen
Ability to plug in a full keyboard and a mouse
Cons:
Little to no ability to annotate .PDF files
Bulky
Trackpad is difficult to use for larger hands
Somewhat flimsy plastic frame
Overall, I find that the iPad is currently the better option for schoolwork. The touchscreen allows for very user-friendly interaction, and it has a much wider selection of applications available. Still, some features such as USB ports and the full keyboard are sorely missed features on the iPad.
Today I practiced using an online presentation software called Movenote. It allows you to give a video lecture and pair with a slideshow that moves between slides when you tell it to. This is a short Movenote I made to test the software's capabilities.
Overall, I find Movenote to be easy to use, and it is definitely a useful tool in the classroom.
2014 is being heralded as the "Year of Wearable Tech" by journalists all across the internet, and for good reason. The following companies have released or have announced plans to release some form of wearable technology by the end of 2014:
Google
Samsung
Meta
HTC
Qualcomm
Pebble
Sony
Fitbit
Oculus VR
Razer
The Samsung Galaxy Gear
But what does this mean for education? The majority of wearable technology is being marketed as smartphone accessories rather than as standalone devices. This type of wearable tech serves to bring you notifications and other information directlyfromyour phone. Google's Glass and Meta's Spaceglasses, on the other hand, are miniature computers integrated into glasses. Both project information onto screens in front of the users' eyes, and allow you to navigate around the device using voice commands and hand gestures. Of the two, the Meta Spaceglasses seems to be more capable of handling heavy amounts of coursework. It actually projects a 3D display in front of you (a close comparison is the display on the Ironman Suit from the Ironman movies), and allows you to interact with it as if it actually existed in real space in front of you. This would allow students
Some of the features of the Spaceglasses demonstrated in an advertisement
Another wearable technology that could have application in education is the Oculus Rift produced by Oculus VR. It turns a computer into a breeding ground for virtual reality. It was primarily designed to be used with video games, allowing you to see a game world as if it was in front of your own two eyes. It can also allow you to bring your computer to your eyes as well. With it, you can be completely immersed in videos and webpages, turning learning into a fluid and natural experience.
The Oculus Rift
Wearable Technology is still in its infancy. It is currently limited in what it can do, but it will be interesting to see how it evolves in the future. I think that within the next 10 years, wearable technology will grow from smartphone accessories and gimmicky Google searchers into full on computers that we integrate into both our education system, and our everyday lives.